![]() ![]() ![]() Honestly, the most impressive thing about Fire Emblem: Shadow Dragon and the Blade of Light is how much of this game still exists in the series now. It’s awesome to hear these songs again in their original form, but the soundtrack isn’t entirely flawless, with some of the battle or map music used in the game really grating on the ears, especially the ally battle theme. The sound design throughout will be a dream for Fire Emblem fans as a lot of the sound effects and music tracks are still used in the series to date. The maps are clear enough to navigate and travel around, but as several units use the same sprite, you will need to select each one to find a specific unit in combat, which is a slight frustration. I know that for the sake of authenticity this couldn’t happen, but this game simply hasn’t aged very well. This isn’t my first time playing this game or the series, so neither of these bothered me personally, but they might just be enough to deter any newer players of the series.Īnother aspect that could have done with a little bit of touching up is the audiovisual side of things. I didn’t use it much myself, other than to test it out, but it’s an excellent feature that should really be a mainstay in the series in general, if I’m honest.Ī couple of problems with the game for beginners are that the game can be seen as quite slow at points with un-skippable dialogue and cutscenes, and that the recruitment of new units can occasionally be quite esoteric with some odd criteria needed for them to join you. The most important of these being the ability to rewind to previous turns to remedy mistakes you might have made with a button press. This isn’t just a straight port of the game, although that in itself would have been a marvel considering that this was never originally released outside Japan, and there have been a few little additions to enhance the gameplay experience. This does render the experience more complex, and could make the game considerable challenge for those that have only played the more recent Fire Emblem titles. On top of this, several of the modern conveniences of the series are also missing the movement and attack range of your and enemy units cannot be displayed, healing units don’t gain experience from healing, replacement weapons can only be purchased from the Armory in each map, and plenty others. This doesn’t mean that you can rest on your laurels, however, as other series mainstays like any aerial units being weak to archers or cavaliers being fatally weak to Ridersbane weapons still need to be taken into consideration as you fight your way across the map. The main instance being that the now-infamous weapon triangle is absent, so you don’t need to be constantly considering whether sending your axe-wielding fighter against a mercenary. Fire Emblem: Shadow Dragon and the Blade of Light is missing a few later series traits that mean you don’t have to be as cautious in this iteration. ![]()
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